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ZyroXZ2 said:

Bruh, I'm beginning to think your TV itself needs some calibration/tuning.  I'm a bit of a tinkerer, and as an example: when I first got my TV, I spent HOURS fine-tuning the settings to get the best balance of brights, darks, richness of colors, etc. across games, movies, etc.  It can take awhile, of course, but it's worth doing since one keeps TVs for years and years at a time lol

As for the rest, I played through It Takes Two with my friend (we played on PC), and the camera wasn't perfect, but I don't know that it was THAT bad...  The funny part about you dropping Gears 5 after an hour is you didn't even get to the good, science-y bits... Or maybe you're not into sci-fi stuff like I am hahaha (that, and the open areas where you sled around are actually quite fun in co-op, like a road trip!).  That, and I liked playing as Jack because it was a total change up from playing as a regular soldier hehe

HOWEVER, I do understand that you're likely not as adapted to modern games: I've met other older folks who have the same issue even though they've been playing games "since forever".  The visual noise bothers my older sister (she's 48, not far off from you!) even though my OTHER sister who's 45 loves how realistic it looks.  I showed them both the lush jungle areas of Horizon Forbidden West and one complains there's "too much on-screen, it looks noisy" and the other goes "yea, it basically looks real".  I think how a person views modern games' visual detail is highly likely based on their own visual accuity to detail, too: the older sister does not have an eye for detail at all; while the younger of the two is an art major and actually stares at visual details all the time.  One brain is trained on simplicity and ease of (visual) absorption; the other is used to looking at every minute detail, and their opposing reaction to the same scene shows exactly this.

Thus, simpler games may simply be easier on your brain: it's what you're used to.  For you, simple is good.  That's not a bad thing, it just means perhaps you'll struggle to enjoy an otherwise good game if it just "does too much" with your eye-to-brain connection lmao

I calibrated the TV when we got it, and checking it it's still perfectly calibrated. Also checked the ps5 HDR settings again, it's not the TV, it's my and especially my wive's sensitivity to bright flashes. 800 nits peak brightness is simply too much, HDR is great in dark scenes, awful in bright scenes :/ Hence turning the brightness down to minimum helped a lot and we still prefer well calibrated SDR content over flashy HDR stuff.

The annoying thing is, you turn HDR off on the console, it looks washed out. So need to calibrate the TV again for HDR off on console for games that were made for HDR. Next to the standard profile for SDR content. And It Takes Two uses a gamma slider instead of brightness setting which messes up the color balance if you change it. I guess I'll calibrate again for HDR off and write the numbers down to switch back and forth. Maybe the TV is smart enough to make the difference between HDR and HDR off settings, I should check that.

I still want to continue with Gears 5, my wife gave it a big thumbs down. Should be easier to follow full screen. I didn't have any issues with Horizon FW's level of detail (after switching to SDR that is and playing on my 1080p projector, HDR gave me migraines in that game). Gears 5 is probably fine too, yet in split-screen it becomes too noisy and too hard to see what's going on. I doubt Horizon FW would work in split-screen.

So for split-screen, less noise on screen please. Btw I'm now playing No Way Out by myself, she didn't like that either (too slow) so I'm juggling two controllers playing both characters at the same time. It works lol, there isn't much (so far) that requires quick input from both at the same time.

Did you play It Takes Two in split-screen or online with a friend? It was both sides spinning in different directions, different speeds, random changes that were hard to stomach. You look at your side but your peripheral vision still picks up all the conflicting motion on the other half of the screen. Split-screen is a bit like VR, need some extra changes (bigger prompts/fonts, less motion/clutter/flashing/camera shake) to make it work for everyone.