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shikamaru317 said:

I see 2 possible scenarios here for 343/Halo:

1. The next mainline Halo is going into pre-production, and Halo Infinite is no longer planned to get 10 years of support (2021-2031). Most or all singleplayer DLC for Infinite has been canceled, and multiplayer support for Infinite will continue until maybe a half a year before the next mainline Halo releases, release probably around Holiday 2026-Holiday 2027. Because only the Halo singleplayer concept and writing folks are needed right now in the preproduction phase of the next mainline Halo, Xbox decided to layoff most of the rest of the Halo singleplayer team to save money in the meantime, and will staff the singleplayer team back up once the next mainline Halo enters full production.

2. Halo Infinite 10 year plan is staying in place, but will now be multiplayer only. 343 is done with developing their own singleplayer Halo content, they will keep a small-mid sized team of writers, concept artists, and franchise managers at 343 who will assisting 2nd party partner studios with developing singleplayer Halo games.

This yeah, much better articulated than me. These are the only two scenarios I see.

It's either a rescope, refocus and come back later or they're outsourcing it.

Still a lot of questions even with those two scenarios though.

  1. Will Infinite F2P MP end at some point and if it does, will it simply be replaced by another F2P MP (like Overwatch 2).
  2. Will the next Halo Campaign be entirely detached from the MP?
  3. If 343 does outsource it instead, whilst leading creatively, will 2nd parties really want to work on Slipspace?
  4. Does Halo Campaign need to be Slipspace if MP/Forge are separated? Is it ideal to have MP/Forge on Slipspace but Campaign on another engine?
  5. If they stick with Slipspace, do they attempt another revamp of the engine?