hinch said: Its going to be another generation of meh midrange before we get another GTX 1060 or 3060Ti.. if we ever get one again. |
Pretty much seems to be the pattern. They apparently went to MS/Nintendos school of product design where one generation of product is great and the generation after is shat. As GPUs sit on shelves as they did with Turing, it is like a domino affect. People not buying GPUs means retailers not ordering more GPUs from Nvidia which leads to Nvidia not ordering more GPUs from TSMC which leads to TSMC lowering their prices. Thanks to the recession, people will be buying less and less. The key question will be that when the next gen comes out with presumably better price to performance ratio, will the mining boom happen again? Cause that's what turned Ampere/RDNA 2 generation from "hot diggity damn" to "oh hell naw."
JEMC said: That (rumored) massive bandwidth reduction will hurt the performance of the 4060Ti, that's for sure, but we'll see how much. It could be a fine card to game at 1080p, but I doubt Nvidia will price it accordingly to that. And it's also interesting how some games are fine with the console's 16GB but need more for PC. It's a shame, and probably a sign of a not really good port. |
The main issue is that MS took too long with Direct Storage for GPUs so for a lot of these games that are coming out will require big pool of ram to put assets onto as that is the next best thing. Granted Forspoken is supposed to have Direct Storage while still requiring 32GB of ram but that game is gonna be horribly optimized on every platform. Even on PS5, that games render resolution is typically around 1080p going down to 720p but in some cases back to to 4k.
PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850