Captain_Yuri said: What I don't get is why they don't use the remastered version as a base. Clearly the graphics of the remastered versions are improved over the original and the legwork has been done with Ai and pathing and such. Would it be too difficult just for AoE to use say AOE 3 DE as a base and make the next game from there with some touch ups? But I think what we need is a open source RTS engine. I think building a game from group up with all the quirks that come into play with RTS is something that a lot of devs are not used to as the genre is not exactly very active in development. So if someone can invent an engine that has the legwork already done and make it open source, then maybe there will be a good future. |
I think an open source one would be a good starting point, as it could offer multiple sets of devs opportunities to adapt on the engine and give a good choice for what said devs could do with their own RTS.
Like we could have some RTS devs using that engine to produce scalable enviro damage, or other devs putting more focus on base destruction quality, stuff like what Battlefield Bad Company 2 did (while in RTS AoE 2-4 do this, but it's only an animation). I feel like having an engine be open source like that would also make it much more accessible, and thus give devs a better shot.
Pemalite said: Hearing you... Re-RTS games. |
I think it's sad that we were once at such a high point with the genre, where we got banger after banger, the devs knew what we wanted and we got it in spades.
Fast forward to current day and like you said, we have to hope that the one RTS of the year be decent and not a sorely missed mark, to be forgotten in a few weeks.
I do strongly feel that devs should really be putting PVP RTS at the back of the line, seeing as how there aren't exactly millions of us to keep one RTS PVP community as strong as SC II once was (I still find that RTS by far, the most competitive and thriving of the entire genre, if we go by Korean/US population for the game and the official tourneys they held over the past 2 decades).
If we get a good RTS with decent visuals, good storytelling, memorable units and different strats to use (*cough*, turtling, bring it back pls), then I'm sure we'd see a rise in player counts for these new games, that can eventually be given athe option to do PVP second and thus form that other section of the RTS community, rather than devs focusing on making the PVP community the focus (because it dies off faster than those playing co-op/vs AI and those who want to replay story modes).
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