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Conina said:
ZyroXZ2 said:

No no, that's suspend, same as the Switch.  That does NOT persist through loss of power or a power cycle/restart, it only persists through suspend the same way the Switch does.  Both cannot be fully powered off when games are suspended, thus drawing the battery slowly.

As of right now, Xbox quick resume is the only one that persists past literally pulling the power plug. That's what makes it impressive.  Case in point: you can put a game in quick resume, power off, unplug your Series X|S, take it to your friends house, plug it in, and resume exactly where you left it.

I know the technical difference, but the thing I love about the Xbox Series quick resume is mainly the ability to switch between a handful of games within seconds, not the possibility to turn it completely off.

And why would you power down a Switch or Steam Deck completely? For energy saving?

They already use less than 5 Watts per day / 2 kW per year in suspend mode... so less than an € per year even with the high European enery costs.

An Xbox Series S uses 160 - 170 Watts per day / 60 kW per year in suspend mode (plus the power drain of the TV + the power drain of the Xbox controller. That's a whole different league.

Case in point: you can put a game in quick resume on Switch or Steam Deck, take it to your friends house, and resume exactly where you left it.

And with the Steam Deck you can have the same convenience to Switch between a handful games in seconds.

I literally ALWAYS turn my Switch/Deck completely off when done playing with them... My Switch has sat for MONTHS at time between exclusives, even, and since it was powered off entirely, it boots up at 98% battery...

Same case with the Deck: I don't always play it, so it's always turned off completely.  And yes: this is for energy saving since that's Svenno's beef about the rest mode so he can resume games lmao

So case-in-point: Xbox is the only one that has the ability to "resume" while drawing a complete and utter 0 watts

SvennoJ said:
ZyroXZ2 said:

No no, that's suspend, same as the Switch.  That does NOT persist through loss of power or a power cycle/restart, it only persists through suspend the same way the Switch does.  Both cannot be fully powered off when games are suspended, thus drawing the battery slowly.

As of right now, Xbox quick resume is the only one that persists past literally pulling the power plug.  That's what makes it impressive.  Case in point: you can put a game in quick resume, power off, unplug your Series X|S, take it to your friends house, plug it in, and resume exactly where you left it.

Hibernate is as close as it gets, but that's the state of your PC, not storing the state of individual games.  We're talking gaming, here, and I'm not being rude when I say I'm staying on the topic lol

And I can't believe you're out here trying to nitpick storage space, now, though... Come on, you asked for something that does what you want, and it does, but you've moved the goalpost to "well it takes up storage!", sheesh lol... Just say you hate Xbox hahaha

How do you always come to the conclusion that I hate Xbox? I hate em all without prejudice and spend most of my time on Roblox nowadays :p

What your describing is just a very inefficient way to make save games. Storing the memory state of the game/app takes a lot of space. Manageable with compression but nothing like storing x,y,z where you where plus some other active variables.

Anyway you're moving my goalposts. All I want is the thing to turn off off, not go into rest mode for power saving. The silver lining of quick resume is continuing where you left off, which is something that should be possible without. Any building game can save exactly what you have done, why is it so hard for a linear corridor walker...

Back to the original goal post, I now just unplug the thing rest mode or not. (I move the ps5 between tvs depending which one is available). It takes 10 seconds longer to start since the ps5 gets pissed and needs to do a system check (which only takes a few seconds). Since I have no features enabled for rest mode I'm pretty confident there's nothing that can screw up when unplugging it from rest mode. The quick resume is obviously gone but that often doesn't work anyway due to timing and licensing issues.

Once Forza 8 is out I can see how robust XBox is to my migratory console usage. Yet all I want is things to turn off off :) (To turn PS5 off from rest mode you first have to power it back up, faster to just unplug it and do the system check...)

And now we're back to you: I didn't move the goalpost at all... You wanted something that doesn't draw power but allows you to remain EXACTLY where you were in the game and resume.  I'm on your side about power savings and turning things off: all of my consoles are connected to a power strip that is purposely placed where I can reach the switch, and I flip that off whenever my consoles are off (it also connects to my TV and the sound bar) so that I'm not drawing any ghost electricity.  I do not use rest mode/sleep on ANY of my systems whatsoever: it just seems wasteful when they all boot up in seconds and I can simply hit the power button, grab some water, and it's ready when I come back with hydration to sit down.

You want things to turn off completely but be able to be powered back on and be EXACTLY where you left off, and I repeat: Xbox Series' quick resume is the only one that literally allows you to do exactly that for a perfect 0 watts of energy draw.

You then added the "well it's inefficient, storage space, etc. etc." when that wasn't at all your original concern, hence you moving the goalpost, not me



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