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Pajderman said:

A follow up to smash ultimate will be very difficult for several reasons.
I can't imagine them being able to pull off bringing as many characters in a sequel and that by itself might make it look like an inferior version no matter other potential upgrades.
I don't think Sakurai will return to the series anytime soon and he is for many the face of smash.
There are very few things to improve in ultimate, the online experience is the only part of the game that feels lacking. And I do not see that changing anytime soon since Nintendo are stubborn as hell when it comes to allow certain things (like a working voice chat or more focus on competition) and still have a lot to learn when it comes to building an online experience in general.

I think the series might wait a generation until the next new installment. Even a port or something like an HD-upgrade of Ultimate might be difficult to release due to the licensing nightmare I can imagine.
However, the game is such a money maker that it will be difficult keeping it off the market for long.

Yeah this is the crux of it. It's very hard to go bigger than Ultimate, and there isn't much to improve so just iterating again on all the same concepts would just feel uninteresting and risk Smash having much lower sales (as I said in my opening comment I wouldn't bother buying a Smash that just iterates on the 20 year old formula when I can just keep playing Ultimate). Waiting a gen is an option, but not really, as you say it is such a money maker it'd be insane to not bring Smash to the next-gen and waiting a gen doesn't solve anything anyway it just kicks the can down the road.

Ljink96 said:

I honestly just want new movesets for some fighters, of course new fighters and stages, etc. But what I want most is for the game not to focus so much on the fighting aspect. Yes it is a fighting style game but I think after Brawl each new installment had less to offer in terms of interesting and substantial modes. Let me elaborate.

1.) Make a new Subspace Mode or Adventure Mode that vastly improves upon Emissary. A robust 2D Smash Adventure that spans actual worlds from the in game roster. One that takes full advantage of the IP that only Smash can have. Single player modes haven't been necessarily amazing in any Smash but that can and should change.

2.) Fix Break the Targets. Make a return to the Smash 64 and Melee Era of this mode. Give each fighter their own visually and topographically unique stage that return to teaching you how to utilize a fighter while also being a fun exercise.

3.) Bring back Board the Platforms & Race to the Finish. These were fun, mini obstacle courses that only added to the variety of the titles they appeared in. Of course there is room for improvement for these modes but I think they are worth bringing back. New modes that don't focus solely on fighting would be appreciated.

4.) Spirits are cool but...bring back trophies,

I think once HAL stopped being involved with Smash, the fun side modes that incorporated different game genres ceased. I think Smash is in good hands in terms of the main fighting modes. But I think for the next game, whoever is in charge of development should channel the spirit of the first 3 games while of course adding their own flair to it. I just want Smash to have a better variety of modes in the next entry. The roster will probably take a huge cut but I hope 3rd party juggernauts like Simon, Sephiroth, Hero, Joker, etc. stay in.

Yes other than my idea of turning essentially making one last Smash that is a free online game to sell their NSO service and is continually added onto, I think your #1 idea is the main other option. Specifically, really focus on building out a Story mode world.

They've always had some sort of story mode, in Ultimate it was basically just a ton of fights set in an overworld map but it was still very big and took a long time to play through and enjoyable. So yeah the other option for Smash would seem to be just keep the same old iteration on the multiplayer fighting, but really focus on building and selling Smash as a big Story Mode game to playthrough. Like, you have to play through a bunch of the worlds from all the character IP that are included in the game. Make the story mode stand out as worthy of a game purchase by itself, and then people also get the same old Smash fighting that they  love in addition to that. So whereas my idea is Smash Online, this idea could be Smash World.