ironmanDX said:
Na... We knew about Lockhart for ages. Possibly years before it was called the series s. It's clearly a winning strategy. Is it enough to beat Sony? No. Certainly enough to claw back marketshare though. |
We knew through rumors and leaks but Series S's existence was only made official some two months before launch. Series X on the other hand was announced like a whole year before launch.
scrapking said:
No worries. :) I don't share all of Spencer's assumptions, no. But I shared his perspective as an FYI. It's impossible to know what to make of the PS5 (optical drive edition) being profitable after a year or so, because we don't know how much of a loss they were taking up-front. It's a big difference if it goes from costing $525 to make down to $475, than if it goes from $600 to $400, for example. We don't know enough to draw strong conclusions from that. I remain curious why you think Microsoft made the wrong call, when this is the strongest start to a generation Microsoft has had yet. Seems like the market is embracing their decision. It's entirely possible that Sony and Microsoft *each* made the right call, as perhaps each of them made the right decision for their respective market segments and brands, in fact. COVID was a double-edged sword, increasing demand but reducing supply, so I'm not sure it had a huge net effect. As for long-term pricing, time will tell. Perhaps in several years one of us can come back to this thread and comment. However, I don't see why a PS5 slim would drop as low as $250, yet you think the Series S is only likely to drop down to $200? Can you explain why such a small delta between them? I'm skeptical of any PS5 variant dropping as low as $250. Heck, the PS4 slim's MSRP is still $299.99, and it's been over 9 years. |
I think $300 is guaranteed for PS5 "Digital Edition" as this is shaping up to be a super long generation. $250 is also possible during holidays (if not, then $300 with a free game). Depending on how long Microsoft will actually l support the Series S, I can see it going down to $200 (+ a free game in the holiday season, or an additional controller, or several months of free GamePass etc) but I don't see it going lower.
1. Sony can choose to reduce the SSD capacity, saving a few $. Series S can't match because the capacity is too small as is, and GamePass (the main selling point) skews to higher capacity demand. Do keep in mind that game sizes are also generally smaller on PS5.
2. PS5 selling a lot more than Xbox can enable Sony to pay chip makers less for more. Xbox reportedly never made money from hardware.
3. GPU and RAM are the main cost differentiators between PS5DE and Series S. The initial gap in price was only 25%. In a hypothetical scenario where MS and Sony intend to have similar profits/losses per unit sold, this percentage should drop over the years. Series S only dropped in price because MS is willing to take greater losses to maximize sales. Sony currently doesn't need that, because they're selling all they're producing. But they may pull the trigger when production exceeds demand.
4. Sony are transitioning to smaller die sizes quicker than Microsoft. They've already switched to 6nm months ago, and are reported to go 5nm and launch a cheaper and smaller model in September. This saves costs and improves production. Microsoft is yet to transition to 6nm. I'm aware that there are more complications, but it is something to consider.
5. Sony is reported to produce over 30 million PS5's for the next fiscal year, 18.5 million of them are the revised units for the 2nd half. Pretty sure that would be a record breaking 2nd half for any console. Who knows how many units they'll be able to produce in fiscal year 2024 (GTA6's year)?, but no matter how many, they will NOT be able to sell them without pricedrops + a push for the new "Digital Edition". 25 million+ could be a tall order even with prices drops. Production reports are factored into my price expectations.
As for Microsoft's decisions. I'm conflicted about this because the pandemic did wonders to the Series S, so in that sense they did make the right call. But I think the worst for them is yet to come because PS5 might soon be available in very large quantities, and the transition to current gen only games will gradually introduce problems for Series S and make moneyhatting easier for Sony ("You're having trouble making this work on the Series S? Don't fret! We'll pay you for the uncompromised version! In return, skip Xbox and put it on PC") which may very well be the case for Silent Hill 2 Remake whose minimum PC requirements (not final I'm assuming) show that it's thee most demanding PC game of all time. There will be more and more cases like Silent Hill 2 unless Microsoft drops the Series S as a requirement. This is speculative on my part but it's difficult to discuss this without venturing into speculations and assumptions. I hope no one mistakes this as me saying SH2R "definitely" isn't coming to Series X/S.
Now I'm not denying the chance that when all is said and done, this could still end up in Microsoft's favor (compared to if they had gone for a PS5-like "one model, two configurations" strategy). Too many scenarios and possible outcomes to go over. For example: even if Microsoft decides to eventually ditch the original Series S in favor of an improved Series S+ with more RAM and GPU power, it's possible that the majority of Series S owners would be okay with this, accept Microsoft's apology and upgrade to the Series S+/X/X+ etc because GamePass is just too good for them to pass up. If anything, this could make Xbox ownership per user notably higher than PS5's.
I initially thought the name "Series" suggested an end to the concept of generations for Microsoft (which lined up with a Microsoft representative laughing at the term "generation" shortly after One X's launch), and that they were taking a PC-like approach where they don't force developers to support their weaker/older consoles in the "Series" family. But then Micorsoft insisted that the Series S would be fully supported/required throughout the entire "generation". It's hard to see where this is going but personally, I predict Microsoft will eventually make the difficult decision to ditch (as in "not mandating") the Series S before the generation ends, because not ditching it would put them in a more difficult situation.
Anyway... 2023 should answer a lot of questions and will probably change a lot of predictions including some of my own.
Last edited by Kyuu - on 09 January 2023







