| konkari said: I doubt Sony would go for 2 separate models, they want to keep things simple for developers. If you compare the installed base of current gen, 30 million PS5, 15 million Series S and 6 million Series X (using roughly 70/30 distribution from UK data), it is clear where to developer focus is going to be. In general, it is the optimization of software that yields best gaming performance. |
Back when a lot of games only came to consoles, I would have agreed with you.
Now with almost every game also coming to PC, and with PC games needing to scale, I don't think it's a big deal anymore. Recent Digital Foundry analysis shows that most console releases these days are simply set to settings that match PC pre-sets, rather than custom settings. And even when they are custom settings, they're still within a scale-able engine. So scaling between multiple console configurations just isn't as big a deal as it used to be.
And here we are with cross-gen games, 2 years into this generation and counting. I've said it before and I'll say it again, I think most developers would rather retire the last-gen as fast as possible, as that's a bigger hassle for developers than supporting both Series X and S (which are on the same architecture and run the exact same code base).







