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ZyroXZ2 said:

No no, that's suspend, same as the Switch.  That does NOT persist through loss of power or a power cycle/restart, it only persists through suspend the same way the Switch does.  Both cannot be fully powered off when games are suspended, thus drawing the battery slowly.

As of right now, Xbox quick resume is the only one that persists past literally pulling the power plug.  That's what makes it impressive.  Case in point: you can put a game in quick resume, power off, unplug your Series X|S, take it to your friends house, plug it in, and resume exactly where you left it.

SvennoJ said:

Lol have you been drinking? It's a trade off between disk space and minor power use for convenience. Series uses multiple Hiberfil.sys files to save the entire memory state of the game on disk, just like when you hibernate your laptop. I disabled hibernate and deleted Hiberfil.sys on my laptop since it is just wasting space of my 256GB SSD. With 32GB RAM I would be keeping 8% of my SSD hostage just in case.

Yep it works better but wasn't an option for the ps5 which already has a smaller SSD. Plus it's not all better otherwise this wouldn't exist:
https://gamertweak.com/disable-turn-off-quick-resume-xbox/

There is no best solution, only trade offs between available resources. If Devs simply let you save when you want, like Half-Life did in '98, quick save / quick load is nothing new, then we wouldn't need quick resume at all! (Well I guess to skip the logos which are now the limiting factor when loading a game lol)

Hibernate is as close as it gets, but that's the state of your PC, not storing the state of individual games.  We're talking gaming, here, and I'm not being rude when I say I'm staying on the topic lol

And I can't believe you're out here trying to nitpick storage space, now, though... Come on, you asked for something that does what you want, and it does, but you've moved the goalpost to "well it takes up storage!", sheesh lol... Just say you hate Xbox hahaha

How do you always come to the conclusion that I hate Xbox? I hate em all without prejudice and spend most of my time on Roblox nowadays :p

What your describing is just a very inefficient way to make save games. Storing the memory state of the game/app takes a lot of space. Manageable with compression but nothing like storing x,y,z where you where plus some other active variables.

Anyway you're moving my goalposts. All I want is the thing to turn off off, not go into rest mode for power saving. The silver lining of quick resume is continuing where you left off, which is something that should be possible without. Any building game can save exactly what you have done, why is it so hard for a linear corridor walker...

Back to the original goal post, I now just unplug the thing rest mode or not. (I move the ps5 between tvs depending which one is available). It takes 10 seconds longer to start since the ps5 gets pissed and needs to do a system check (which only takes a few seconds). Since I have no features enabled for rest mode I'm pretty confident there's nothing that can screw up when unplugging it from rest mode. The quick resume is obviously gone but that often doesn't work anyway due to timing and licensing issues.

Once Forza 8 is out I can see how robust XBox is to my migratory console usage. Yet all I want is things to turn off off :) (To turn PS5 off from rest mode you first have to power it back up, faster to just unplug it and do the system check...)