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siriguillo said:
Slimebeast said:
selnor said:

The graphics and lighting are already superb, but then I read on that all the foliage in the game actually grows and gets bigger as you play. From grass and flowers to huge trees. The weather system sounds really intricate. For instance it's not just a case of new day starts and it rains that day and so on. It has weather systems. You can actually see clouds gathering together as you play until a few hours later and it thunderstorms. Proper seasons means months of snow in certain places in the game.

On top of that on their playthrough there is not just an odd deer or rabbit here and there, there is over 40 different species roaming around. Squirrels, fox's all sorts of creatures. Also what I didnt know was that any house or dungeon, keep anything is available to buy(for the right price) as to house your family. Choices actually feel like they affect gameplay(not the usual 1 of 3 choices drivel we have seen in the past). But layers of choices upon choices. Cities entirely burnt down and not there for the rest of the game or completely flourishing as a result of your actions.

 

Those are awesome elements, but now it's starting to sound too good again for a Peter Molyneux game....

Another wonderful and ambitious game in theory that fails to deliver in practice?

 

agree with you man, all that was said for the first fable. by the way it was a very linear game (and the wolrd was small), caracter design looks stupid,  and the part where your actions affect you, was a lie (i get the same scar everytime i play , and you are good or bad nothing in the middle ),and you can become a millionare by selling candy in the first hour of playing.

 

Dude I am at one with your avatar.:) Anyways onr thing the magazine said is they were getting sick of all of Peter M's promises for the game. And after they played it for like 4 hours they said that Peter M has hit the nail on the head. It surpassed there expectations.