Conina said:
Since most games are multiplatform games, they'll have to run on an PS5 and Xbox Series X anyways. So the hardware minimum is set for the next 4 - 5 years. If they are also released on Xbox, they even have to run on an Xbox Series S. The next Nintendo system will probably have lower specs than the Series S. So affordable GPUs like the RTX 3060 and RX 6600 should be able to run all the games of the next years. Future entry GPUs like the RTX 4050, RTX 5050, RX 7500 and RX 8500 should also keep up with PS5 and Series X and therefore be fast enough the next years for a good gaming experience. Gaming on PC in general doesn't get super expensive, only the spectrum widens in both directions... to a new "super enthusiast segment" in one direction, to capable low powered systems in the other direction (systems with APUs, Steam Deck for $400...). |
Oh, I'm not saying that PC wont get as many ports or that it won't be able to keep with consoles, far from it.
I'm just saying that developers won't have as much incentive to try to push the technical and graphical limits of their games when they make the ports to PC, like using RT for more than shadows and other effects that can also be done on consoles, and that will be because the more capable GPUs are getting more expensive, limiting the number of consumers that would be able to make use of those extra settings and, therefore, there is less incentive to spend the extra time and money to push the limits.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.