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Guessed by drbunnig

Yoshi's Island is a good game on the surface, but underneath, it is an amazing game. Actually called Super Mario World 2: Yoshi's Island, this is supposed to be a sequel to Super Mario World, but I assume that was in name only to create some greater selling power because the game is nothing alike it's 'predecessor'. And I'm glad actually, because I'm not much of a Mario World fan. I mean that game looks and sounds nice but I always found its control to be, too floaty. Ironic, considering Yoshi's signature move is in fact, actual floating. Here though, control and movement are tight and it immediately felt natural and intuitive when I first played it. People can complain about the baby and the noise it makes when you get hit and it drifts off, but actually, this mechanic irritates you just enough to get you just anxious enough to make mistakes. And that's the point, it's the game's challenge. You can dig yourself deeper and deeper into trouble, or you can keep control. Besides this, I'd say this game is one of the prettiest games ever created. I'm drawn to style like this in general and in recent years there have been plenty of other games with such a stylish, handcrafted look which I'd say is a welcome development. To me, the art that goes into this is way, way more impressive than all the polygons and particles in the world could ever be.

Guessed by Veknoid_Outcast

Nothing has ever been more impressive when it came out than Super Mario 64 was, and probably nothing ever will be again. Even though the Nintendo 64 launched with only two games, though more here in the PAL regions because it was released a couple months later, this game solely makes it so that the system had the best launch line-up of any game console before and since. Those that lived it, like me, will know; it was like being reborn, and luckily Mario 64 was fun to play to. Its levels have great variety, with many secrets and memorable eye-catchers and the hub-world, Peach's Castle, is similarly majestic. Though obviously I gladly played through the entire game and did everything there is to do, which I did first on "The 64" in the 90s and later on DS, my favourite parts were the large slides. There's a couple in the game, and I often replayed levels up to the slide and then completed that instead, even if the monkey in Tall Tall Mountain stole my cap first. I'd just go on without it.