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Guessed by @Machina

I probably need to update the number of playthroughs there, because this game is so damn fun, I keep replaying it whenever I've nothing else better to do. And to be fair, there isn't ever much better to do than playing Metroid Dread. And beyond how fun it is to play, there's so much else it gets right. The whole vibe and atmosphere, the intense encounters with the E.M.M.I., how it handles the first appearances of living Chozo, with just enough of them to be satisfying without ruining the mythos. The level design that always keeps you on your toes, never sticking to a predictable formula, the awesome boss battles that make you use all the tools at your disposal while not forcing any specific way to defeat them - and how when they do go down, their deaths are always so strange and unsatisfying, you can't help but spend the rest of the game thinking maybe that enemy is still gonna come back... It's how this game picks up a storyline dormant for almost 20 years, now being addressed by a different studio, and makes it look effortless, like they picked up right after Fusion was done. It doesn't lose its way at any moment, it's not interested in pandering to nostalgia, it knows exactly what it wants to be, and it's Metroid 5.

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