
Guessed by drbunnig
Prince of Persia was far ahead of its time. With great animation in the sprite-work and a nicely illustrated story, this was something to behold and quite unique, even with it's original release. I played this game on a Macintosh halfway through the 90s, and I didn't know at that point that I was actually playing a rerelease and thereby the game's best version. The game might be short on at first glance, since you only have 60 minutes to reach the end, but a lot of it is challenging. When you die, you'll have to redo a whole level, but the timer does not revert meaning you'll have less and less time and at some point have to start over altogether, unless you get better and better. At one point in the game, you'll encounter a mirror that blocks your way. I tried everything imaginable, slashing at it, try climbing over it, finding ways around it that don't exist, but to no avail. For years, years, I didn't know what to do, and looking things up wasn't as easy as it would be today. One faithful day though, I tried another playthrough and I accidentally hit the '9' key while running up to it. The '9' key has you do a long jump to the right, and behold, I jumped right through the mirror! Creating a mirror double who would cross you later in the proces. I was stunned for a second. And then I ran downstairs faster than my legs could carry me skipping three steps at a time, screaming at my parents; "I jumped through the mirror, I jumped through the mirror!" They didn't know what was going on, but they knew what I meant.

Unguessed
My love for the simulation genre continued with SimCity 3000. This game was a huge upgrade over predecessor SimCity 2000 (#41), so I had to have it. The initial game was already good enough and immediately worthy of being among my all-time favourites, and actually, at release it probably was my all-time favourite for a short time, but after the release of the expansion World Edition this game really soared. Now, buildings and landscapes could have a European or an Asian theme aside from the default American theme, and as a European this made everything much more recognisable and I was able to make cities and towns much more lifelike to my own surroundings. I made some huge cities over the years, one with over 400 thousand inhabitants, which is quite big in this game. I often wanted to make a whole 'country' though, with a main city and a landscape with a few more towns and things all interconnected. I kind of made this work, but this wasn't really the game to do it in. Luckily though another would come along a couple years later that was much more suitable for this.

Guessed by Lylat Wars (Star Fox 64)
I have played through Lylat Wars, or, Star Fox 64 in most of the world, more times than I can count, and it is definitely the game I have seen the credits sequence of most of any. In fact, I can replay the tune front to back and note for note in my head right now if I wanted to. The game is just exciting, every second has action or suspense, and this plus the fact that there's a lot of different ways to reach the end and that there are two endings makes that this game is pretty much endlessly replayable. And so I did. Together with my Rumble Pack. Plenty of years later, Nintendo remade the game on 3DS and I was happy to see that the game was still as fun to play as it ever was, it's timeless, just with way better graphics because if it's not broken there's no need to fix it.







