shikamaru317 said:
I wonder, is the #secretproject Cobalt, or their other game that Brian Fargo said was in development 2 years ago, the one that is expected to be a smaller isometric RPG as opposed to Cobalt which is a AAA RPG FPS. Edit: Based on Chad Moore's LinkedIn, I'd guess he is the game director and creative director of Project Cobalt, as he started working at inXile when Cobalt's development would have started in 2019. He previous was the creative director and game director of the MMO Wildstar, which was a pretty solid MMO imo. No idea who is directing the other RPG they are working on, the Wasteland 3 director left to head up a new studio in 2020. Maybe David Rogers, the director of Bard Tale 4, he is still at inXile and still listed as a creative director on his LinkedIn. He last directed Wasteland 3's DLC's after the Wasteland 3 main game director left in 2020. |
Yeah, Chad Moore is the Game Director on Project Cobalt.
shikamaru317 said: I wonder what exactly inXile delivered that was so compelling? If his project is indeed Cobalt, they already delivered a vertical slice demo of it to Xbox leadership back in October, Matt Booty mentioned that in an early November interview. This tweet makes it sound like their team just finished something major right before Christmas vacation in early December. I wonder, could it have been a reveal trailer for this rumored early 2023 Xbox show? If so, it would mean that Xbox has abandoned that whole "next 12 months games only" thing from E3, as even though Cobalt was originally aiming for a 2023 release internally, multiple insiders have said they believe it will be pushed into 2024 or possibly even 2025. 2024 or 2025 makes alot more sense than 2023 to me, Cobalt is said to be inXile's first AAA game and yet inXile is only at 114 devs on LinkedIn currently, split between 2 projects, and the new studio they built in Tustin 2 years ago has room for 150+ devs, while their New Orleans studio has room for probably 20-25 devs, so they clearly still have lots of expansion ahead of them before they can deliver a proper AAA game, unless Xbox has lots of support studios assisting them. |
I've thought that Eidos assisting InXile makes a lot of sense, we know Eidos is assisting an Xbox studio other than Playground Games, Eidos has over 600 employees according to Linkedin and not much in active development, they have a new IP which was recently rescoped and Deus Ex which sounds like it's in pre-production, so unless a huge chunk of Eidos is on Fable, there should still be a large chunk left.
InXile's RPG is an FPS and Eidos has a lot of experience in FPS RPG's due to Deus Ex.