By using this site, you agree to our Privacy Policy and our Terms of Use. Close

People who say creating a studio from the ground up don't know that that is impossible to do and get the results they want, The Initiative is the first Created from the ground up we found out what happened next, they hire some devs in few months they left mind people these are veterans ex god of war and ex asssassins creed etc the team was small then they needed help from crystal dynamics this is a big game. Microsoft aint building no 99 cents developers from ground up with pixel art It's super hard trying to make something from nothing and they doing that with Perfect Dark serious;y and veterans with more experience 20+ years that work faster than indie dev that make pixel games which I like but come on 69 billion for 5 studios making pixel type games and none AAA because the Indie developer cant do 3D graphics and if he started it'll score bad? Also It's best to get veterans and not upcoming developers on 3D side so many 3D indie games bombing super hard If the 3D is good like Aromic Heart then It's probably mid sized AA? STill not good enough to be AAA. Finding AAA talent from the ground up is next to impossible? I've never seen 3D indie game 90+ open critic/metacritic yikes It's always most 70 ratings I think Remnant of the ashes scored high 70's on Ps4.

Last edited by SegaHeart - on 09 December 2022