Machiavellian said: Personally never had any issues with enemies from behind, I am constantly running around engaging enemies so I rarely stay in one place for any length of time. I will say one of the reasons why I do not play on the harder difficulty is not that its hard but because regular enemies power through most of your abilities which does not make it fun to play so I can see where that is a problem. |
Perhaps you could try regular mobs on balanced and increase difficult with bosses or on the extra bosses =p it is possible to get combos on the bosses if you have good reaction.
I know that the arrows helped me a lot because I was playing most encounters throwing axe =P
The mastering I got most of them while normal gameplay and trying stuff out, but when I was close to end to improve my damage for the trials and challenges I gone to that arena and done the other mastering.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."