Hiku said: While my overall enjoyment level for the 2018 version of God of War was arround 4 or 5 (out of 10), for Ragnarok it's arround 8 or 9. The major drawback for me is still the combat (outside of boss battles), because I don't find most Kratos attacks interesting, and in a lot of instances I heavily dislike the combat design where they constantly and intentionally spawn enemies behind you, no matter how many times you kill them to get them off your back. Luckily even though I don't care about most of Kratos moves, there are other characters who have more fun playstyles that I do care about in this game, unlike 2018. I found myself sitting on 47 000 EXP points for Kratos, because I'm just not excitred about upgrading his skill tree further. I'm referring to Spoiler! Freya They did make Kratos, and combat overall, a bit more fun than in 2018. In 2018 I felt like the game ended right as the story was getting really interesting. And side quests are a night-and-day improvement over 2018. Mini-bosses are also heavily improved in this game as they don't just cycle through the same trolls/golems for the 1000th time like in 2018. I'm currently 25 hours in, and just finished the side quests in Vanaheim. |
Yes the enemies in the back is something I don't like as well. Seems to serve two purposes the break of you combo and making you need to turn around a lot (for me mapping the 180 turn is pointless, but that is their expectation), also they want you to be moving around and changing enemies instead of focusing it seems.
Another thing I don't like is how pointless the target lock is on bosses and sub-bosses. They have a lot of moves that are teletransportation that make they go away of your screen (besides the challenges with 2 or 3 of thoses special bosses where if you are locked to one invariably the other one will come at you and your counters will de dampened due to the lock).
I have upgraded and mastered all trees for all chars and also several of the rune attacks even if I use very few of them =p
On your other points I mostly agree with you as well. But I would say I have liked the game more than you.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
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http://gamrconnect.vgchartz.com/post.php?id=9008994
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