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The news, part two:

This new strategy base building game has a twist: cure the zombie hordes instead of killing them
True story: Before we got married I made my wife agree that if a zombie apocalypse ever breaks out and I'm bitten and I turn into a zombie, she's not allowed to kill me. There will be no moment when she (tearfully, I would hope) aims a shotgun or rifle at my head and blows my brains out. Instead I insisted she trap me, lock me in a closet, shackle me to a pipe, dig a pit and trick me into falling into it—anything she could do to neutralize me as a threat besides killing me.
(Don't worry, I didn't make it a part of our wedding vows or anything. I'm not a weirdo! I just made her promise. Solemnly. On multiple occasions.)
My reasoning is that there might someday be a cure for zombieism, and wouldn't she feel bad if she splattered my brains all over the wall only to find out a day later that a quick jab from the doctor would have set me right?
So I'm pleased to see a post-apocalyptic base building game in a world full of flesh-eating zombies where the goal is to cure the zombies instead of killing them. In Zombie Cure Lab, which was released on Steam Early Access today, scientists have found a cure for the zombie plague. It's a bit more complex than just a simple injection, so you'll have to construct a sturdy base to protect your eggheads, gather resources, and set up jobs and shifts among your scientists. With your base and workers in place, research new technology, upgrade your equipment, and set up automated defenses and a zombie cure production line.

Destiny 2 game director responds to complaints about player burnout
When my colleague and fellow Destiny 2 veteran Phil Savage wrote about burnout earlier this week, I almost nodded my head clean off. Phil pointed out that the Destiny 2 community tends to be at its most irascible during the final season of each year, when the sameyness of the grind really bites. But he also noted that this time around people really do seem to be over the current model, which tends to lack big secrets and surprises, and that the problem is likely to get worse before it gets better.
As much as I still love the game, and let the record state I really do, it's clear from the recent rough player numbers that many are voting with their mouse fingers and staying away. Enter stage left, Joe Blackburn, Destiny 2 game director, who took to Twitter this afternoon to deliver a thread of five messages that can be summarised as: We've heard, we don't disagree, we're working on changes, but they're going to take a while before you feel them.

Retro shooter Ultrakill now has official sex toy support
Retro FPS Ultrakill, which came out in early access a couple years ago, now has a feature I can safely say I've never seen in another shooter. Its developer released an "official mod" today which adds support for open source software that can be used to control the vibration of Xbox controllers and other devices. As its name makes obvious, the software, called, is mainly intended for use with those other vibrating devices.
>> I'm speechless.

Ubisoft's Steam return continues with the surprise appearance of Immortals Fenyx Rising
Couldn't stay away, huh? A mere two days after Assassin's Creed Valhalla marked Ubisoft's official return to Steam, a listing for Immortals Fenyx Rising has appeared on the store. The game will be available in two configurations (the same ones you can get on Epic and Ubisoft Connect): Standard or Gold, which comes with three narrative DLCs, a bonus quest, and some assorted cosmetic doodads.
>> This one doesn't list the use of Denuvo, unlike AC Valhalla.

Gabe Newell says Steam doesn't need a Call of Duty guarantee from Microsoft 'because we trust their intentions'
"We’re happy that Microsoft wants to continue using Steam to reach customers with Call of Duty when their Activision acquisition closes," said Newell in a statement provided to Kotaku. "Microsoft has been on Steam for a long time and we take it as a signal that they are happy with gamers' reception to that and the work we are doing. Our job is to keep building valuable features for not only Microsoft but all Steam customers and partners."

Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.