haxxiy said:
Oh yeah, there was all those "additional effects" from PhysX and stuff plaguing games in the late 00s/early 10s. Man that thing was bad. I wonder if the average costumer say a decade from now will look back at early RT and think the same thing. |
I see it the same way I still look at when ID tried to get the industry using Megatextures, too early, didn't age well at all (which is why it's not as widely adopted these days and devs opted for streaming textures instead of one massive texture slapped over all the geometry).
Early tech in my eyes has hardly ever aged well or been looked back on fondly, bs tech that was primed over time and runs more efficiently. hairworks is pretty much forgotten at this point and that tech wasn't even a full decade old, fire tech that was also shown off in FF XV's PC port hasn't been demoed since that game came out on PC, and Nvidia's sand tech was only boasted in Conan Exiles and again, not shown off since (even tho it looked fucking cool and didn't cripple my rig either at the time).
RT is probably the one tech nvidia gets to show off that will likely be remembered and looked back on over the yrs fondly, save for their 1st gen attempt, but hairworks, fire and sand tech?, no one will remember those as much (but I will, because I dislike boastful marketing, I'm more of a "just show me how it works and keep it short" kinda guy).
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