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Unguessed

This is the game that taught me how to play video games. SimTower taught me how to plan, how certain things work together, how to manage, it taught me aesthetics (even if there's not much you can do to customise how your building will look) and it taught me that I should save my games. Oh yes it certainly taught me that. See kids, back in ye olden days there was no such thing as 'autosave', so if you weren't keeping up with your save game you could find yourself losing progress. A whole day, wasted. Luckily I learned about this quickly enough. And should I ever dust off that old Performa Mac that's still in the attic somewhere (I say "somewhere", but I'm nerdy enough to know exactly where it is), there should still be a folder with a bunch of towers on there, now almost three decades old. Wow.

Guessed by Darashiva

Warcraft II: Tides of Darkness wasn't just beyond the Dark Portal, it was also beyond epic. The game itself, looked colourful and detailed, with awesome, lively looking units and buildings, had great sound effects with a lot of humour and was topped off with exciting cutscenes that looked fantastically real. What was even more epic however, was the strategy guide I had. It detailed everything about the game. It had pictures of every building and every unit and all their stats, and it had artwork here and there. It was too bad it was black and white, but the stars of the book however were the big prints of an entire level, like a full-size screenshot without the fog of war. I think I spent more time looking at those maps than actually playing the game.

Guessed by Darashiva

At some point in life, I figured I'd brush up on playing some all-time, time-tested and generally accepted classics. You know, the big stuff. I actually didn't get very far in that endeavour, but I did get through Mega Man 2, on my actual NES, and needless to say it was great. This game came when developers, the good ones anyway, had reached the pinnacle of NES gameplay design. Everything works like a charm. The game's extremely memorable, from its look to its bosses and it weapons, but most of all its stellar soundtrack. Could be one of the better ones in all of gaming. I mean, if I say "Tuh-tuhtuhtuhduhduhduh Tuhduhduhduh Tehduhdeh".. You know what that sounds like right?

Guessed by UnderwaterFunktown

When the world of gaming was all blocky, suddenly came the SEGA Dreamcast, with SoulCalibur as one of its launch titles. This game was wildly impressive, and it got my family to invest in the console. Two even, one downstairs, and one upstairs. Though I have to admit we only had the one upstairs because otherwise we'd have to walk all the way to the living room to test one of the games we downloaded. Hey, this was legal at the time. Like with PlayStation, we had stacks upon stacks. But anyway, SoulCalibur wasn't one of those, since this was the game that would keep us from ever getting a PlayStation 2, while the rest of the world apparently did, it deserved to be bought genuinely. At this point in life, we had a couple of family friends that came over fairly regularly. We always played a bunch of games against each other. Games like South Park: Chef's Luv Shack, that was fun, but we'd always return to SoulCalibur for the main event, just so one of us could pick Siegfried and spam the vertical slash move. That was less fun.

Unguessed

It is difficult to pick either Call of Duty or its successor, because they're both first person shooters that really impressed me. While I'm already interested in the game's historical setting, it was also the intense action and the engaging set-pieces as well as the immersive script and its actors. Even if they are just digital people. The final mission of the single player mode, the Battle for Berlin, which ends with raising the flag on top of the Reichstag while being under heavy fire really feels like a personal victory. The game also had a great multiplayer mode, and it is one of the few games I would play online for a time. This game was just you and a gun, and a couple of grenades, against other players. No 'perks', no upgrades or experience points and calling down missile barrages and running along walls, none of the pointless stuff that doesn't matter at all. It's just no-nonsense fun.

Guessed by drbunnig

Another great first person shooter is The Operative: No One Lives Forever, a unique story driven game. When concerning shooters, I like the more unique ones, and I usually don't care for the bland military or multiplayer-centric shooters beside the first two Call of Duties (#27) and this game certainly is that. It's presented as a cheesy 60s spy movie, Sean Connery Bond in overdrive, with ridiculous villains, lairs and gadgets and equally fitting flashy art design. I've always wanted to come back to this game, to replay it after all these years, but I'll never get around to it. This is one of those games that could use a second term in the spotlight. There should be a remaster at least, so if there's any dev here that reads this...