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JEMC said:

Games released like that makes you wonder what the hell were they thinking. Sure, you can blame the engine for causing problems or the publisher for setting a deadline and not wanting to change it, but they saw the problem during the development, testing and optimization stages and, for some unknown reason, they decided to keep developing the game without fixing it. They didn't fix an issue that makes the game unplayable.

It just doesn't make sense.

Well, I hope the console sales are good enough for them, because I don't think they'll sell much on PC. At least not until they fix the problems, which hopefully they will.

Same goes for Nintendo tbh, they only had to make Pokemon for their own console and they still managed to realise it in a right buggy state, having a higher budget and more folks working on it, yet they went for late 2022 for those upcoming holiday sales and Xmas gift shopping.

Though in this case, the devs behind that game aren't ever going to get the benefit of the doubt and the site/youtube reviews show this, yet Nintendo is getting away with it in both reviews and sales, and all they have to do is say "we're sorry" and everyone goes back to forgetting that their last Pokemon game was also released in a buggy and stuttery mess. 

Honestly, AAA these days feels more like the early Indie scene of the 2000's, and by that I mean "messy as fuck". Whatever happened to the days when companies paid for local Alpha/beta testers, did they suddenly just decide that's not a valid concept these days or something?.



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