Ryuu96 on 29 November 2022
Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield | Lex Fridman Podcast #342 - YouTube
- He says he met with LucasArts in 2009 and pitched the Indiana Jones game (Its always been on his bucket list). Deal fell apart for publishing issues and he didn't have the team ready. ~10 years later, he pitched the game again and they (LucasArts) said he loved it. Said Machine Games is the perfect fit cause of their storytelling. Said looking at the game is part of his day-to-day (aswell as playing/making Starfield). Hes actually more involved with the development on Indiana Jones more than I initially thought.
- Fallout 3 and Fallout 4 was different intentionally. They were trying new things in F4.
- Says in Starfield the star systems will have levels attached to them.
- Says you won't be stranded out in space with no fuel. It's a "fun-killer". Maybe for a hardcore survival mode in the future
- Different space suits will have buffs to gases/toxicity/temperature. Will be useful depending on what planet you travel to
- Robot enemies are confirmed.
- Wishes their games (ES6 specifically) didn't take as long to make as they did but they do
- Will always support mods and hired modders that are now professionals.
- Not putting Starfield on PS5 helps with focus. Says they've always primarily focused on Xbox when it came to consoles. They went into development focused on Xbox, so the exclusivity isn't abnormal for them. Xbox brought Bethesda to consoles with Elder Scrolls: Morrowind
- Xbox top engineers are helping with Starfield development on Series X/S
- Delaying Starfield was tough but the right thing to do. They wanted to say they could get it done (given the amount of work left and the amount of time remaining) but it was too much risk involved to the team, the game, the fans and Xbox
- Says there's added pressure to deliver for everybody with Starfield since they are a platform seller now. Making "THE GAME"
- Says he prefers console to PC cause he's in front of a PC all day at work.
- The world is generated in tiles, like usual Bethesda games. They made these tiles look like realistic landscapes, put them together, and then wrap them around a planet.
- Todd says they could do way more than 1000 planets but decided to set a limit due to the detail of naming them and having a distinct feeling about each one. The star systems are levelled Todd specifically mentions a "Level 40 System" so different systems will be of varying difficulty.
- The tone is that space travel should feel dangerous and that they have dialled this back and forth during development.
- Can possibly mine planets for fuel?
- "They get into environmental things" on planets. Space suits, buffs, gasses, toxicity, temperature.
- There are robots. Robots are mostly utility robots. Starfield is a deeply human world.
- Other ships DO come and go from the star ports.
- You can jump into a system and see a freighter; other ships can contact you.