Ryuu96 said:
You also have to take into account though that Switch hardware is massively different to PC or even Console architecture so of course it requires a unique porting/development effort, while Series X/S architecture and development environment are almost identical, and yet developers are still porting to Switch and creating high end versions of the same game elsewhere. We've again got nothing to worry about from indies since they're all over Switch, I don't get why we need to be worried about billion-dollar publishers who more than have the capability of supporting both consoles in good ways, if they don't, that is on them, not Series S and Xbox itself with its 20+ studios will put effort into both, it's usually the case anyway that 1st parties take advantage the most of the tech. Series X won't be held back by Series S but instead by publishers desire to do something. However, if both consoles continue to sell great, then consumers will have spoken, and publishers should listen and not put out half assed efforts for Series S or Series X. Honestly though, console hardware almost always becomes obsolete by PC hardware almost instantly after release, Lol. |
That’s really what happened with the Switch. Once it was clear it was gonna be a huge success, everyone was begging publishers to make ports for the Switch. And many publishers did exactly that. How many “impossible” Switch ports have we seen? Games like The Witcher 3 and Doom 2016 and Eternal are on Switch, so if there’s the player base, publishers will answer the call.
You called down the thunder, now reap the whirlwind