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Barozi said:
Ryuu96 said:

The only thing One X does better than Series S is resolution IIRC. Series S should have far better framerate, loading speeds, refresh rate, effects, lighting, textures, etc. One X may have a higher number of TF but it's old architecture while Series S is RDNA 2 which comes with a ton of features that One X isn't capable of. RDNA 2 wouldn't have been able to exist for One X back in 2018 so it would have still used older tech.

Series S likely no matter what would have ended up more powerful than One X overall because it can actually take advantage of new tech released in 2020 whilst One X is held back by older tech. If it wasn't for the stock shortage, then I think support for last gen wouldn't last until 2025 and the issue remains of marketing.

Xbox One X would have still been seen as a last gen console and likely dropped the moment Xbox One is dropped, by both consumers and developers, nobody really wants to go when launching a next gen console "you can buy our last gen hardware" and by launching the budget console and high-end console at the same time, they can both take advantage of newer technologies better.

It still remains to be seen if Series S will hold back current gen, but so far multiple developers and Digital Foundry have said it's fine for now, developers have always optimised for multiple platforms from low to high end, they just have to put a little extra work in. At least the thousands of indie developers who support Switch shouldn't mind supporting Series S and the rest (major publishers) easily have the capability to do so as well.

They'll be no holding back if they put the effort in and specifically optimise for both, some won't, Xbox Game Studios/Bethesda Game Studios will.

Idk why some people claim such a thing. It's ridiculous.

The Switch is somewhere between WiiU and Xbox One in power and yet gets ports of pretty much every game out there. Yeah the results are often times pretty bad and they're obviously not even on the level of Xbox One but they exist. Therefore, I don't see how Series S could hold anything back. Every game will be playable on it, even if it's sub 720p with sub 30 FPS (which I don't think will ever happen).

The difference between Switch and Xbox One X is IMO far bigger than the difference between Series S and Series X.

Switch 2 will likely be weaker than Xbox Series as well.

If Steam Deck gets more popular, then we may see a lot of developers optimise for that too.

I don't get it either, developers always optimise for various levels of hardware, Series S is pretty powerful on its own with all the new technologies, it doesn't feel like a case of "can" but more a case of "want" for optimising. I don't see why Series X would be held back by Series S unless developers just port for Series S capabilities and call it a day, Lol.

Why wouldn't developers just optimise for Series X first and then when that is done, downscale all the settings for Series S? Isn't that how developers work already? I thought downscaling was generally considered easier to do than upscaling? They won't work Series S up, they'll work Series X down, surely?

Last edited by Ryuu96 - on 27 November 2022