That's why I don't like those kind of difficulty settings, they tend to make the combat a chore instead of fun occurrences. Part of the thrill of the game is chaining those attacks, staggering weak foes or sending them into the air and then dodge when the others get too close. Fighting huge damage sponges who don't flinch as I wail on them ain't my cup of tea.
Well there is fun in winning these challenges, but yes there is frustration and limitation for those of us that aren't super human.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
Azzanation: "PS5 wouldn't sold out at launch without scalpers."