TruckOSaurus said:
SvennoJ said:
Somehow I had far less issues with the first game and I do like story based games as I just completed Tlou pt1 before starting this one. I guess Naughty Dog is simply better at game openings. Horizon is another one that's hard to get into / get going.
Anyway I disabled anything that messes with the camera or picture, no motion blur, no camera shake, no camera motion, smoothed cinematic camera, avoid sprinting, increased the turning sensitivities for faster turning and turned on all the camera assists for combat. It's do-able now, as in not feeling sick after 20 minutes. Still the camera being so close remains a challenge.
For combat I'll stick to an edge so everything is in front of me which reduces the camera motion as well. Now the only problem left is Atreus constantly spoiling all the puzzles. Maybe I should just set the voice dialog volume to zero while exploring. No option to turn of spoilers.
It is a lot of fun though when it gets going. Not as detailed as Tlou pt1 but beautiful nonetheless. The HDR implementation had my jaw drop a couple times, very nicely done.
TruckOSaurus said:
I haven't looked for a setting for that and I think the camera is so close by design. Once you get into the flow of combat, you learn to pay close attention to the yellow and red arrows indicating someone is about to hit you from behind. That being said, I had to customize the controls a bit because I could not get used to using X to dodge which lead to a few deaths in the first challenging battle. I also switch Block and Throw buttons since my finger would automatically go to L2 to block. |
I customized them as well, I assigned light attack to [], X to interact, O to dodge. R1 for Atreus to shoot. Works much better than the default. |
Atreus and Mimir spoiling puzzles does get on my nerves here too and it's weirdly inconsistent. Sometimes you walk in a room and they can't wait to tell you what to do before you've had time to pan the camera across the room or other times they actually let you try a times before telling you "Hey stupid, do this". I would love an option to turn those hints off as well. |
Dear God, yes. I’m kind of baffled by this glaring issue. I want to figure puzzles out myself in games, and I get no satisfaction from looking up the solution. But there have been several times where not 10 seconds after I’m given the puzzle, they give me the answer. Then, there was another moment where the solution was not very straightforward, so a hint would’ve actually made sense, yet Atreus and Mimir were dead silent.
That being said, most things are definitely positive. Im very partial to the axe, but I’m being slowly drawn to the blades. They’re badass. Launching someone in the air, then impaling them with the blades, Scorpion-style, and then slamming them back to the ground, is a hell of a feeling.