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SvennoJ said:
Machiavellian said:

The game is a story based light adventure and pretty much the same as the first game.  There really is not a lot of cinematics in the game but there is a lot of story based side missions that flesh out the characters.  

You cannot look behind you, you can only quick turn.  Reading the red indicator that lets you know an enemy behind you is going to hit you is how the game let you know not to mention your side characters.  Its the same formula as the first game and it does take time to get use to.  Most times its just wise to position yourself to see as many enemies as possible.  I like to run to certain spots in order to see my surroundings better before attacking that way I can see when attacks are coming and parry.

Somehow I had far less issues with the first game and I do like story based games as I just completed Tlou pt1 before starting this one. I guess Naughty Dog is simply better at game openings. Horizon is another one that's hard to get into / get going.

Anyway I disabled anything that messes with the camera or picture, no motion blur, no camera shake, no camera motion, smoothed cinematic camera, avoid sprinting, increased the turning sensitivities for faster turning and turned on all the camera assists for combat. It's do-able now, as in not feeling sick after 20 minutes. Still the camera being so close remains a challenge.

For combat I'll stick to an edge so everything is in front of me which reduces the camera motion as well. Now the only problem left is Atreus constantly spoiling all the puzzles. Maybe I should just set the voice dialog volume to zero while exploring. No option to turn of spoilers.

It is a lot of fun though when it gets going. Not as detailed as Tlou pt1 but beautiful nonetheless. The HDR implementation had my jaw drop a couple times, very nicely done.

TruckOSaurus said:

I haven't looked for a setting for that and I think the camera is so close by design. Once you get into the flow of combat, you learn to pay close attention to the yellow and red arrows indicating someone is about to hit you from behind.

That being said, I had to customize the controls a bit because I could not get used to using X to dodge which lead to a few deaths in the first challenging battle. I also switch Block and Throw buttons since my finger would automatically go to L2 to block.

I customized them as well, I assigned light attack to [], X to interact, O to dodge. R1 for Atreus to shoot. Works much better than the default.

Atreus and Mimir spoiling puzzles does get on my nerves here too and it's weirdly inconsistent. Sometimes you walk in a room and they can't wait to tell you what to do before you've had time to pan the camera across the room or other times they actually let you try a times before telling you "Hey stupid, do this". I would love an option to turn those hints off as well. 



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