Machiavellian said:
The game is a story based light adventure and pretty much the same as the first game. There really is not a lot of cinematics in the game but there is a lot of story based side missions that flesh out the characters. You cannot look behind you, you can only quick turn. Reading the red indicator that lets you know an enemy behind you is going to hit you is how the game let you know not to mention your side characters. Its the same formula as the first game and it does take time to get use to. Most times its just wise to position yourself to see as many enemies as possible. I like to run to certain spots in order to see my surroundings better before attacking that way I can see when attacks are coming and parry. |
Sometimes I prefer not to see the other enemies so I guide myself by the type of enemy attack and if there is an arrow. Sometimes when you can see all of them you don't really see regular attacks that doesn't have the circles on them.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."