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eva01beserk said:

Late to the party. But can somebody explain why a studio getting bigger would slow development? That does not make sense.

Its suposed to be comon knowledge that studios are always working on something and bigger studios work on multiple projects at one. If a studio got bigger sounds logical that whatever project was being worked on would now be done faster with the extra manpower.

Unless im to assume that phil came in and said this studio is now 2x bigger. Scrap everything you had and start from scratch. Or those studios whete just sitting on their asses for years waiting to the team to grow. Either is just poor management on MS part.

Did anybody say that? The thing is that some of these studios have moved to AAA production whilst still being ~100 employees so they've had to staff up significantly to become a AAA capable.

InXile for example, their next title is AAA, but they were a ~100 sized studio, as a result they've staffed up over the years and moved into a much larger studio to accommodate that. So, it's not that anyone is saying "a studio getting bigger would slow development" it's that people are saying "AA-sized studios are moving into AAA production so they need time to staff up"

Undead Labs too, State of Decay 3 is being described as AAA and they were a ~100 employee studio, since then they've opened two more studios and started expanding, whilst supporting State of Decay 2 (even today) with content updates.

And in someone like Playground's case, instead of using the Forza Horizon team for Fable, they opened a brand-new studio and started to staff it up from 1 employee to a target of ~250 so that would explain why that is taking longer too.

Last edited by Ryuu96 - on 20 November 2022