eva01beserk said: Late to the party. But can somebody explain why a studio getting bigger would slow development? That does not make sense. |
Did anybody say that? The thing is that some of these studios have moved to AAA production whilst still being ~100 employees so they've had to staff up significantly to become a AAA capable.
InXile for example, their next title is AAA, but they were a ~100 sized studio, as a result they've staffed up over the years and moved into a much larger studio to accommodate that. So, it's not that anyone is saying "a studio getting bigger would slow development" it's that people are saying "AA-sized studios are moving into AAA production so they need time to staff up"
Undead Labs too, State of Decay 3 is being described as AAA and they were a ~100 employee studio, since then they've opened two more studios and started expanding, whilst supporting State of Decay 2 (even today) with content updates.
And in someone like Playground's case, instead of using the Forza Horizon team for Fable, they opened a brand-new studio and started to staff it up from 1 employee to a target of ~250 so that would explain why that is taking longer too.
Last edited by Ryuu96 - on 20 November 2022