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I can't believe some people are non ironically defending that indie games, just for being indie games, shouldn't be in any discussion about the best games of the year/all time.

Who am I kidding: I completely believe it xD

By only giving that honor to the so called Triple A Games™, we would be creating a very restricted version of the history of the evolution of the media. Many games that are known for pushing the boundaries of what a videogame can do in terms of pure gameplay, storytelling or artistic vision ARE INDIE GAMES. Games like Papers, Please, Undertale, The Stanley Parable, Celeste, Crypt of the Necrodancer, Cuphead, Neon White, The Swapper, LIMBO, Minecraft... All of these games have something in common: they try something different. Not only that: some of them do things that no other games has done (or did when they released), creating gaming experiences that you cannot find anywhere else (specially not in the AAA territory) and ultimately, innovating and pushing the media forward. Things that the so called AAA games most of the times simply put... DO NOT.

It's a shame, because sadly, I've seen this twisted vision of videogames far more times than I would like. The mainstream has completely taken over the discourse and every time a God of War or a The Last of Us 2 gets released, we see tons of both reviewers and players praising the game for setting the bar for certain aspects (mostly story/storytelling and gameplay) when there are indie games that completely eat them alive and are far more innovative in those categories. Sometimes we are talking about games that came many years before them.

But hey: God forbid us from thinking that Undertale or Tunic are worthy of being called "one of the greatest games ever made". That can only be said about the 15th entry of that famous videogame series with 10+ milion sales for each entry.

Last edited by Vodacixi - on 18 November 2022