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Chazore said:
Captain_Yuri said:

I believe those numbers are with DLSS 2 upscaled to 4k with internal resolution at 1440p. This game doesn't have FSR but Alex used the TAAU for Radeon GPUs for upscaling.

I feel like Alex is getting infected by Linus or something, like what do you think is the ratio between 1080p/1440p to 4k owners for him to focus on pushing for 4k results?.

Also, completely different topic, but hooooly shit are TBT, TBS and Grand Strat fans eating a feast next year...

meanwhile, me and my 3 RTS games next year, and this e-sports focused flop:

https://store.steampowered.com/app/1072190/Crossfire_Legion/

Like fr, why is it so hard for me to ask for a good base building RTS game, let alone getting 10+, because the other sub genres I mentioned above are getting a fuck ton next year and this yr combined.

I know Pem's gonna tell me "we got this RTS game, we got that one", but all I can see is Homeworld 3, that RTS game being made by an ex Blizz studio, and that C&C-like RTS next yr, and the ex-Blizz RTS is looking more e-sports focused, just like Crossfire legion is getting more E-sports focus than single-player/co-op vs AI (Crossfire legion literally has a trailer where the devs admit to wanting it to be a "competitive game", which means flip flopping of nerfing units, and I fucking hate that infesting the single-player/co-op realm of RTS)

I'd be over the moon if we got a brand new sequel of Warcraft RTS, Starcraft 3, Command & Conquer 5, Supreme Commander 3, Total Annihilation 2, Planetary Annihilation 2, someone to make a new KKND, announcing all of those would make up the past decade and a half of flops and failures to me. I just feel like I'm getting scraps at this point.

I've done a comb over of that Crossfire legion game several times, looked at ea reviews and scanned multiple vids and it just flat out looks less base building and more rush and play meta e-sports strats, and I wish they'd stop trying to act like RTS is suddenly gonna become League of legends level big with huge competitive tourneys, because mates, that time has looong since passed, the genre would need to come back real strong for that to be a viable approach, and we just ain't there.

Like if MS isn't paying for big arena spaces to host Age of Empire tourneys like League does for it's tourneys, and if Blizz isn't doing that for WC3R, or EA with prev C&C games, then why does an indie dev feel the spur to act like they can do what League does?. I just don't feel like competitive RTS is anywhere as big as the folks like me who grew up with shitty internet and playing vs AI or the single-player campaigns (hell, a youtuber that's well evrsed in RTS asked a load of his viewers and tallied their results, most preferring co-op/vs AI/singleplayer over competitive play).

I found his vid again, and I'm just gonna repost it here (I know I posted it on this thread months ago, but I'm just goign to drive the point home on why competitive RTS shouldn't take precedence over SP/co-op vs AI)

Well to be fair, what he was trying to do was compare GPU scaling against consoles. Consoles don't have a 1080p or 1440p setting so they only way he can compare is to use the same methods that consoles were using which is 4k upscaling with 1440p internal. I don't think there's anything wrong with what he did this time around lol.

And yea, RTS revolution ain't gonna happen anytime soon. But least it is creeping up with MS to a degree. They did AoE 1/2/3 DEs and now they are doing AoM DEs. AoE IV was a step in the wrong direction imo but hopefully they learn and make the next one better. It's one of those situations where RTS is on life support which is a sad reality.



                  

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