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"Having Xbox be our partner throughout this process has been an amazing experience, and that absolutely includes our ability to host High on Life day one on Game Pass," says Squanch Games community lead Jordyn Halpern.

"We want as many people as possible to enjoy our game, and Game Pass as a platform will undoubtedly allow us to expand our audience. Partnering with Microsoft to bring High on Life to Game Pass was a great opportunity for us to bring our game to as many players as possible. We’ve been working on this game for about four years, and they’ve been nothing short of an unbelievably supportive team from the beginning. Round of applause to Microsoft for helping us bring our game to your screens!"

We also asked about Halpern's thoughts on the benefits of subscription services like Xbox Game Pass for the industry in general. "Subscription services have completely revolutionised how players interact with games. High On Life existing on a platform like Xbox Game Pass means more players will have the opportunity to play — and that’s exactly what any game developer could wish for. It’s an incredibly powerful tool to have the ability to make games more accessible on such a large scale," Halpern says.

High On Life Devs: Xbox Game Pass is "An Incredibly Powerful Tool"