I'm going to take a break from twitter for a bit. The feedback on Pentiment has been overwhelming. Thank you to everyone for both the kind words and the criticism.
— Josh Sawyer (@jesawyer) November 16, 2022
The team is working on addressing a number of features and bugs that people have been talking about.
Each of them left countless indelible marks on the final product and it simply could not have been made without them, their expertise, their feedback, and most importantly, their labor.
— Josh Sawyer (@jesawyer) November 16, 2022
Thank you.