Soundwave said:
- I mean consumer CD-drives were $100, but no way were massive corporations like Sony or even Nintendo paying $100/drive (this would 1/2 the entire price of the Playstation in 1996). I mean even as a consumer you would likely get a pretty sharp discount if for some reason you ordered 10 million CD drives even back then, lol. Nintendo should've used the delay of the N64 from 1995 to fall 1996 to add an optical drive. Even if they did something "Nintendo-ey" like use propietary mini-CDs in a protective caddy, that would've offered them a cheap format with 200+MB of storage ... would've resulted in a ton more happy 3rd party partners. - If the Switch successor launches at $399.99 ... that's plenty of overhead for a pretty nice chip (like say ... a Tegra 239). There's no chance this thing will be $299.99 even when the Switch OLED itself is $350 and selling just fine. Even with inflation and economic slowdown ... the game industry seems to be doing just fine. The Switch is selling well for a system its age, you still really can't find PS5's on storeshelves even after a price *increase* (lol), and it sounds like the XBox is outselling the XBox One. People still want to be entertained. If Nintendo has a successor hardware ready, likely they won't be able to manufacture enough for demand anyway, so they can afford a higher price point. |
Nintendo burnt bridge with both Sony and Phillips for CD development, so there was little possibility of they going CD back them after that.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."