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The Fury said:
Farsala said:

The difference for me is that it is still different enough to try and be a fresh take on the JRPG genre. Take a Souls game. Always been an action rpg with tough bosses with the same gameplay. Take Disgaea, always been tactical rpg with the same gameplay. Take WoW, always MMORPG with the same gameplay. Take Dragon Quest, always turn based JRPG with same gameplay.

FF is always a JRPG, but the gameplay/ systems are often wildly different. Do the same thing in FFVI as FFVII as FFVIII and something will be messed up. Same as FFX, FFXII, and FFXIII. Or even FFXI and FFXIV.

FFXVI is only their 2nd attempt in the FF series with a more action oriented pace. So I consider it a fresh take on the genre, as compared to a Souls game or Disgaea game that does the same thing every time (even if I do like it).

Systems are different agreed but not the battle system itself, to me, losing the base gameplay means it's not really FF for me other than in name. Just like a Souls game wouldn't be that for many people if it became a turn based RPG. The new stories, magic system, weapon system etc, is what changes each time. A new spin on their standards but it still had the same combat.

The last few games have tried to remove that combat and strangely enough my appeal has also gone down. Not saying they aren't great games or I don't like Action RPGs but I'm just not looking for an action RPG in FF. Of course, 6 years between each iteration also isn't the best.

I do have to admit that I don't like the new FFs compared to the old as well. But I still appreciate the attempt nonetheless. As a fan of companies trying out new ip, I also have to give credit to the big franchises attempts.