The Fury said:
I agree with the idea but when that 'risk' is just making another button mashing action RPG in a sea of button mashing RPGs, what is the risk? Weirdly, FF is become more like the latest iterations of Star Ocean and Valkyrie Profile (or have they become like it?). The distinct gameplays that separated them becoming blurred lines really. Only difference is budget. FF does indeed changes a lot of things but from 1 to 13, pretty much all of them were the same basic gameplay when it comes to their battle system (ATB or turn based, even FF12 and 13 had some kind of staggered input). I fine for them to try things but at the same time still long for the standard gameplay that appealed to me when I first played the series. Just like I would if Tekken changed to 2D plane fighter instead of 3D or Halo changed to 3rd person instead of first person. They are still fighters and shooters and still Tekken and Halo but might not be what appealed in the series to begin with. Don't get me wrong, I'll probably get this, as i have faith in the team directly involved. I mean any FF project without Nomura is a good thing. :P |
The difference for me is that it is still different enough to try and be a fresh take on the JRPG genre. Take a Souls game. Always been an action rpg with tough bosses with the same gameplay. Take Disgaea, always been tactical rpg with the same gameplay. Take WoW, always MMORPG with the same gameplay. Take Dragon Quest, always turn based JRPG with same gameplay.
FF is always a JRPG, but the gameplay/ systems are often wildly different. Do the same thing in FFVI as FFVII as FFVIII and something will be messed up. Same as FFX, FFXII, and FFXIII. Or even FFXI and FFXIV.
FFXVI is only their 2nd attempt in the FF series with a more action oriented pace. So I consider it a fresh take on the genre, as compared to a Souls game or Disgaea game that does the same thing every time (even if I do like it).







