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Farsala said:

FF is all about reinventing the wheel with each game. Each FF is supposed to have a brand new story, characters, setting, new gameplay and new shiny graphics of course.

I know most gamers are used to their comfort zone like yearly CoDs or Mario Kart and what not. Believe me, I am too with my Warriors games and JRPGs.

I just think it is refreshing for a game company to take their biggest ip and constantly take risks, especially a Japanese company, which are famous for not taking risks.

I agree with the idea but when that 'risk' is just making another button mashing action RPG in a sea of button mashing RPGs, what is the risk? Weirdly, FF is become more like the latest iterations of Star Ocean and Valkyrie Profile (or have they become like it?). The distinct gameplays that separated them becoming blurred lines really. Only difference is budget.

FF does indeed changes a lot of things but from 1 to 13, pretty much all of them were the same basic gameplay when it comes to their battle system (ATB or turn based, even FF12 and 13 had some kind of staggered input). 

I fine for them to try things but at the same time still long for the standard gameplay that appealed to me when I first played the series. Just like I would if Tekken changed to 2D plane fighter instead of 3D or Halo changed to 3rd person instead of first person. They are still fighters and shooters  and still Tekken and Halo but might not be what appealed in the series to begin with.

Don't get me wrong, I'll probably get this, as i have faith in the team directly involved. I mean any FF project without Nomura is a good thing. :P



Hmm, pie.