IcaroRibeiro said:
You're forgetting the lurkers. Forum users, reddit users, Twitter users. Gaming has a huge number of people who follow news and rumors in advance. The average gamer is not the target of the release window. The nature of smartphone market is a bit different. Two, three and even four lines of smartphones coexist in the market for a couple of years. Most of smartphones are functionally the same, just with some hardware upgrades. Even software support and SO is the same for different models, hence you don't need to feel totally alienated to not have the newest version. In console one line pretty much replaces the other. It's expected the next generation games to not be always playable on your current consoles. Acquiring hardware is a mostly planned purchase, you get a console and calculate how many years of support and games you have on it before replacing your machine. The announcement of PS5 (one year before its launch) haven't killed PS4 momentum in any sense, because people who were waiting for the sixth year to get their FIRST PS4 were never the target of a launch window for PS5. The pool of consumers is essentially different. Even if some people decided to not buy a PS4 it didn't hurt Sony in long term, a weaker quarter sales can be easily maked up by a very strong PS5 launch which was precisely what happened For manufacturers is actually good business if people adopt their next hardware asap, because the purpose of a new hardware is to replace the old one |
Agree with all you said, but sorry people that buy a console at the 5th or 6th year is because it is a lot cheaper and have plenty of cheap/used games, those wouldn't change their buying because a new system is announced, at most they would change the time they buy the older system to try and save a little more.
4-8 months of release to launch is fine for me, as long as they have their plan done to have SW for launch all is fine. Just don't do a Sega and make a stealth launch.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."