Captain_Yuri said: Well the 20 series and prior didn't have such a CPU overhead issue at lower resolutions. 30 series was surprisingly terrible at 1080p compared to 1440p and 4k in various games. So the driver largely increases the performance at 1080p for 30 series hence Nvidias examples being limited to 1080p. While I do agree that AMD has certainly been doing things that are much more open... Hell even Intel is bringing XeSS to older GPUs that support dp4a which includes Pascal so you will get DLSS-like upscaling on Pascal GPUs even if the overhead might not be that great... I do think a notable gift that Nvidia has given to their old gen users is making Reflex compatible for GPUs all the way back to 900 series. The resolutions FSR and XeSS are strong at is 4k and both suffer significantly more than DLSS as you go down to 1440p and 1080p. But Reflex allows you to basically half the input latency so with games that support Reflex which will only continue increase now that it's a requirement for DLSS 3, it's also a very good tech for older gamers to have. So if you are playing a game like Overwatch at 60fps, you will have the input latency of playing it like 120fps (sometimes more, sometimes less) with Reflex on which is something that neither AMD or Intel has. |
Aye, but that one gift you have to remember, is mostly geared towards the e-sports and competitive type players who need that reduced latency. So far I'm not seeing Reflex in say Cyberpunk or Cult of the Lamb ( a game that really relies heavily on dodging and attacking at the right timee, as well as the game in general acting like a bullet hell title).
I know they have it in DRG, and that sorta benefits me a smidge?, but at the same time, DRG;s DX 12 mode is kinda ass, so that ends up negating Reflex for me, since I get the nasty stutters here and there (also doesn't help that the game operates on P2P, which kills half the point of playing co-op).
I feel like FSR is a more bountiful gift over Reflex, seeing as how Nvidia and AMD cards can run it, even older cards at that, while Reflex is for super selective titles, bound to Nvidia GPU's, and then you've got DLSS 3, which is again, only found in an even tinier pool of titles and locked more tightly onto one line of GPU's.
Nvidia absolutely does baller tech for sure, but I'm getting super tired of us getting less gifts/benefits for sticking with them for a gen or 3, because I'm now getting the glaring feeling that Nvidia is punishing me for not keeping up with their own expectations, and to be brutally honest, that's not how any corp should operate, that comes off as anti consumer for them to expect me to sell my kidneys to afford an overpriced chungus GPU, just to access one piece of tech for a handful of games, with no sign that they won't just drop that GPU or tech in the next decade (because we've seen this happening since the 900/1000 series now).
Also this new driver update fucked over my 2077 mini map, so not only am I not getting benefits from this new driver Nvidia wanted me to download, but one of my games is borked because of it. Their case really isn't being helped here.
I can see why ppl rag on Sony for being what they are atm, but Nvidia is coming off more or less the same, if not worse. Like I get it from the reviews, that 4090 fucking kicks sweet arse, but it's no good to me if I and others cannot afford it or gain access to DLSS 3. I may as well go Red team this gen and stick it to nvidia for the next decade if this is how things are going to go, because I've already came to terms with "ultra" settings no longer truly meaning legit "ultra", so the extra power on my end isn't really going to be needed all that much.
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