Chazore said: I like how the latest Nvidia driver is all "look at the perf gains you're gonna get in Ass creed, Cyberpunk and other games!!111" >perf boosts only for 3000 series GPU You really don't care about anything below the 3000 series, do ya, Nvidia?. Really making Red team more appealing by each stunt they pull at this point for me. Pricing me out, dicking around with previous drivers (still mad that they fucked around with my perf in Supreme Commander 3 fucking times in a row), forgetting that the last series or 3 even exist, locking tech to the most newest and expensive cards, etc. |
Well the 20 series and prior didn't have such a CPU overhead issue at lower resolutions. 30 series was surprisingly terrible at 1080p compared to 1440p and 4k in various games. So the driver largely increases the performance at 1080p for 30 series hence Nvidias examples being limited to 1080p.
While I do agree that AMD has certainly been doing things that are much more open... Hell even Intel is bringing XeSS to older GPUs that support dp4a which includes Pascal so you will get DLSS-like upscaling on Pascal GPUs even if the overhead might not be that great... I do think a notable gift that Nvidia has given to their old gen users is making Reflex compatible for GPUs all the way back to 900 series. The resolutions FSR and XeSS are strong at is 4k and both suffer significantly more than DLSS as you go down to 1440p and 1080p. But Reflex allows you to basically half the input latency so with games that support Reflex which will only continue increase now that it's a requirement for DLSS 3, it's also a very good tech for older gamers to have.
So if you are playing a game like Overwatch at 60fps, you will have the input latency of playing it like 120fps (sometimes more, sometimes less) with Reflex on which is something that neither AMD or Intel has.
PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850