numberwang said:
I assume Cyberpunk DLSS 2 perf. is running at around 60fps and with frame generation around 120fps. Added 23ms latency is quite a compromise for super smooth looking visuals. It should be worse if you use DLSS 2 quality at around 40fps and with frame generation around 80fps. That could be 35ms added latency but the perceived visual smoothness will increase a lot. That is the crux with frame interpolation, you need a high fps in the first place to minimize added latency. |
Well we know that Portal RTX is more demanding than Cyberpunk and likely has a lower FPS than Cyberpunk based on the much worse latency at native. But that is also when we see DLSS 3 at it's best with only being 3ms slower than DLSS 2 and 39ms faster than Native. On the other hand, Spiderman Remastered is much less demanding than Cyberpunk and it has a high framerate but this is also where DLSS 3 is at it's worst because it has a worse delay than Native.
So while it's true that you need high fps to minimize added latency, in the case of DLSS 3, high fps is when DLSS 3 is at its worst and is effectively an useless option because... You are already getting a high fps at Native or with DLSS 2 but the input latency of DLSS 3 is worse than both... The added smoothness will also have diminishing returns at high fps.
At low FPS is where DLSS 3 is at it's best because the input latency is less than what you would get if you use DLSS 3 vs Native while DLSS 3 is able to add in those extra frames. The frames will also look smoother with DLSS 3 at a low frame rate as opposed to high frame rate because there's literally less frames at low frame rate.
PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850