twintail said:
Sony have focussed on those cinematic games because it's what is working for them from both critically and commercially. And even now, it's what defines them against both MS and Nintendo. Their partnerships are what allow them to venture into other areas. That said, acquisitions like FireSprite and Haven are all about expanding their content variety and output. For instance, you mention a new Twisted Metal as being something Sony should do, and this is exactly what FireSprite are heavily rumoured to be involved in. I also think that with PS moving towards a greater multimedia emphasis, we may see their IPs take on different media. Twisted Metal and Gravity Rush productions are good examples of this I feel. As for JRPGS, while this is not confirmed, there is speculation that Sony is working with both Media Vision and JP Games (Hajime Tabata) on big projects. Again, this is only speculation, so I wouldn't lose hope that Sony isn't interested in JRPGs anymore. |
Also at the time of PS4 they said they were going for markets that were complimentary to the big 3rd parties so to not directly compete and remove success from them. They have made big strides on sales of each game.
On PS3 they were releasing titles for a lot more genres but from 10 games 6 lost money, 2 broke even and only 2 had big success.
With MS movements I believe Sony will have to go middle ground between PS3 and PS4 strategies. So going for more genres while keeping most of their entries big success while not negatively impacting the 3rd party developers/publishers.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







