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Riachu said:
shio said:
Riachu said:
shio said:
boooring. Looks like a generic jrpg.

Main characters are teenagers? check.

Overload of custscenes? check.

I've been waiting ages for a decent, mature JRPG, and I thought Infinite Undiscovery was it, but unfortunately it looks generic.

We don't even know the actual age of the characters. Of course there is a lot of cutscenes, JRPGs are often among the most story-heavy games. We aren't sure of the story yet but we know the gameplay is different from typical JRPGs. IU is not as generic as you think.

EDIT:We did get a decent, mature JRPG in the form of Lost Odyssey

 

How is lost odissey mature? I'm not saying being mature is directly related to the artstyle, though LO's artstyle and choice of characterization is several times better than any jrpg of the last 5 years.

I was looking forward to IU because it's supposed to have atleast a bit of choice/consequence involved that directly affects the story, which 99% of jrpgs don't. But ugh, the artstyle is just so generic. Why do japanese developers always fucking choose teens as main characters??

 

The art direction is not generic.  It is actually very good.  The reason why Japanese developers choose teens as main characters is to appeal to the Japanese audience

 

It's generic, hundreds of jrpgs already used the same types of artstyles, character models and setting of IU.

And both the japanese developers and audience are shooting themselves in the foot if they don't allow for creativity, or atleast some more variety, to take place  in their rpgs. That's one of the reasons why Western developers are far better at making RPGs.

Anachronox, a console-type RPG for PC (which had more creativity and quality than almost every single jRPG) beat them in their own field.