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the-pi-guy said:
JEMC said:

Given that we don't know if PS VR 2 could end working on PC, I don't think it's too off-topic... yet. After all, the controllers work on PC and Sony is now porting its games so, why not supporting to device on PC to sell its VR headset and games on PC too?

But, on the topic at hand, I agree that it's not a smart move from Sony. If those games were supported, early buyers would have a bigger catalog to try, specially newcomers to the PS VR ecosystem. And while the tracking system may be different, they could still allow developers to work on updates that would allow the games to use the new tracking methods, giving them a second life.

It's a missed opportunity.

The tracking system isn't an issue.  

That's what happens for only reading the headline and not the full article.

the-pi-guy said:

The big challenge is the Move controllers have more buttons than the new controllers. 

From the sounds of it, Sony is pushing updates to support the new headset. 

You can't deny that the excuse of lack of buttons is, at the least, quite funny when talking about VR.

In any case, I hope they manage to convince publishers to do it, and they should lead by example with their own titles.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.