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Kyuu said:
Xxain said:

There is nothing floaty about the gameplay. In comparison to 2B and crew, Valkyrie feels like a tank. Lot of weight behind everything she does.

Finally finished the demo.

- You're graded on every quest and sub quest. Item usage tanks score. Managed an A on the main quest and first sub quest. S rank on second quest which happens to be the one where I didn't use any items. 

- Boss was pretty tough. Really put emphasis on how not 2B Valkyrie is haha. Kept wishing Valkyrie was a little more agile Breaking from a combo to dodge or guard 

- Second weapon is great a farming jewels from enemies Its low combined with a crush state leads to loads of gems.

Again I enjoyed myself big time. No regrets preordering the premium edition. I'm gonna be pissed if there is a difficulty trophy though. Would mean all this progress goes tp waste.

While running, Valkyrie seems to jitter when moving the left analog stick at a slightly sharp angle, and floats/glides when moving the camera for traversal. Examples:

https://www.youtube.com/watch?v=OECRLgrfoOQ
6:23-6:25 (jitter)
7:56-7:57 (float)


NieR Automata's running animation is so smooth that it virtually eliminates any sense of gliding. Feet hit the ground naturally and the body dynamically leans as you change directions. Granted this is a little cherry picky and it's a flaw present in a lot of games including Soulsborne, but in this game it stands out to me because the rest of the animation work, physicality, and sense of weight is excellent!

I'm glad you're enjoying the demo and I really REALLY want this game to be good and find success, but following the seemingly mixed reactions for the demo, I'm afraid this might be this generation's "NieR Gestalt" in that critics won't emphasize its qualities, and the masses won't notice it, leaving a minority of core fans gushing about it for years. NieR got its miraculous second wind when SquareEnix green-lit Automata, the game that lifted Yoko Taro to that "god director" status and made it trendy to admire his work. This game probably won't get a similar treatment if it doesn't succeed commercially. SquareEnix has to make sure it doesn't launch as a technical mess because that could seal the fate of the franchise and make me a sad panda.

I don't think its suppose too. I think you are setting the bar a little too high. Elysium is more of a test, to see: 1. Reaction to a newish type of Valkyrie game 2. And based on reaction can SE push the Elysium series be the official reboot, that deep down, I think it is was really intended to be. I don't think that be next Automata is objective. I think the main objective is "Can we safely position this new Valkyrie series a pillar?(avoid the DMC vs DmC heat)". 

I think the reason why Elysium does not wow me is because it does everything that one would expect a action RPG in the VP series to do, nothing more. Nothing less. It's gonna take more than that to be the next automata. Honestly the next Automata is already coming: Stellar Blade.