zero129 said:
How on earth do you come to that conclusion?. Smaller budgets for console makers maybe. But for the game makers how would it make any difference if every gamer switched to PC and was still buying their game?. If 10 million users brought a game on PC is no different then if 10 million done the same on console. How on eartth did PC exclusives such as Quake etc survive without consoles to subsidize them?.. Why are console makers moving their games to PC?. I think your getting a few things backward here. |
For the simple reason, PC has far more sales, generally cheaper games over all. Hence less revenue. It's a supply and demand equation. Much more competition on PC, lower prices.
Quake was last century... $50 in 1996 is now $94 ;)
Console makers are moving their games to PC to generate more revenue since console games revenue has been stagnating. Similarly PC games have been moving to console to generate more revenue. If the audience doesn't increase anymore in your own backyard while development costs and inflation still rise, then find another audience on a different platform and/or raise the prices, add more MTX etc.