Bofferbrauer2 said:
Oberon (PS5) is 308mm2 Anaconda (XSX) is 360mm2 Lockhart (XSS) is 197mm2 During the chip crunch, it made perfectly sense to prioritize the production of Lockhart, since Microsoft could get many more chips per wafer, hence more consoles to sell. But the chip crunch is ending fast, and production of the bigger chips got raised significantly now that there is the needed free production space at TSMC for them. You can already see it when you check the sales of the PS5 and XSX, with the XS outselling last year while the PS5 has catched up again to last year's sales, and both certainly keeping an increasingly large stock at hand for Black Friday and the holiday season in general. Sony also gave a sign to this when they didn't lower their sales expectation for the current financial year, meaning they're expecting the sales to go up from here despite the price increase. The only point which is really directly hit by the inflation is the shipping. And while this increases the costs, it shouldn't nearly be enough to warrant a 50€ price hike. I was expecting that due to the chip crunch and inflation price cuts would take a long while this gen, but a price increase should never have been on the table in the first place, as there's no real reason for one. |
What about the 20% more expensive Yuan vs the Yen? Doesn't the PS5 get manufactured in China? On top of the inflation rate, Sony has to pay 20% more for manufacturing in China vs a year ago. Even worse if China prices their stuff in USD. (I have no idea).
Of course Sony gets a lot of that back by selling PS5 in the USA, yet the Euro only got 7% worth more vs the Yen, The Euro decreased in value vs the Yuan. More expensive manufacturing with net lower returns (vs increased manufacturing costs).
The adjustments are mainly because of exchange rates that have changed a lot, Inflation second, limited supply now third and becoming less of an issue.







