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theRepublic said:
Ka-pi96 said:

Between 2015 and 2020 I count 4 console games, 1 mobile game and 4 DLCs. That's less than people expected, yes, but it's still way more than Embracer have done for any of the IPs they've bought so far.

EA got exclusivity in May 2013.  So we got:

2013 - Nothing
2014 - Nothing
2015 - November - Battlefront (Multiplayer only and a loot box controversy)
2016 - Nothing
2017 - November - Battlefront 2 (still with loot box controversy)
2018 - Nothing
2019 - November - Jedi: Fallen Order
2020 - October - Squadrons
2021 - January - EA loses the exclusive license

That is so much worse than when LucasArts was in control.  Before the exclusive license we were usually getting multiple games a year.

Not sure why you are so down on Embracer when the vast majority of their acquisitions have been in just the last couple of years.  What do you expect to happen so fast?  9 studios were just acquired this year.  34 studios were acquired in 2021.  Another 32 were acquired or founded in 2020.  All their mobile studios were acquired in 2020 or 2021.  Mostly, Embracer group seems to be acting as a holding company with a relatively hands-off approach to their developers.  We will see if that continues, but for now, that is all they are.

Gaming development is continuously harder and longer, so expecting similar level of output on a 20 year difference window won't help anyone.

NES, SNES and even some PS1 titles were concluded in less than 4 months dev time. A similar received/scope game nowadays would be 5 years in development.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."