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twintail said:
Agente42 said:

Have two major "franchises" on consoles. Momotaro with 3.5 million+ and Baseball sells almost 1 million every year. Asia is growing with baseball. 

https://www.gonintendo.com/contents/4633-ebaseball-powerful-pro-baseball-2022-shipments-and-digital-sales-pass-500-000-units

i mean, these are great sales sure. But eclipsed quite handily by the 20 million users of YGO Duel Links.

The fact that eFootball and Baseball Ace are drivers they expect to expand in 2023 is even more evidence to the important of mobile for Konami. 

Konami doesn't need the Switch to be successful and still make money. It helps though, naturally. 

4 million sales normally are better than 20 million of download when the game in question has low maintenance. 

First, it´s a low-maintenance game. Smartphone games usually have high maintenance and updated. And a localized game only Japan, low distribution costs.

And the game has a low price drop and maintains sales all year. The last report surpasses 3,5 million the Famitsu number was 2,5 million physical on March 22. Now the game was almost 2.7 Million in physical. Digital is 1,0+ million, estimates

The numbers go up after Momotaro in reports. 

https://twinfinite.net/2021/02/konami-financial-results-q3-2021/

So your claim lacks evidence in the reports ( and Konami doesn´t have the numbers discriminated). The domination of smartphones games ( Konami has the same number of games upcoming to smartphones and dedicated videogames)

and EFootball has okish performance, at a best. And big problems with the launch

https://clutchpoints.com/efootball-2022-review-scores/

Amusement was the big cow before Momotaro and Baseball 1 million/year on Switch and Ps4

Pachinko machines, arcades in hotels, etc. 

Last edited by Agente42 - on 21 August 2022